Of course, if you want the personal stories and insights from our developers about the behind-the-scenes nature of working on Diablo IV, you’ll want to tune in to the replay for more information. There was so much to learn that we couldn’t leave it to a short summary-instead we’ve brought to you a full Gameplay Overview blog on much of what this panel covered. Moderated by Senior Game Producer Timothy Ismay, several of our Diablo IV developers including Lead Game Designer Joe Shely, Lead Systems Designer David Kim, Lead Dungeon Designer Zaven Haroutunian, and Lead UI Designer Angela Del Priore came together to talk the details about what to expect in the next iteration of our beloved ARPG. Seeing is believing with this panel, so you’ll want to watch the process yourself as some of our finest artists practice their craft in person! Moderated by Lead VFX Artist Daniel Briggs, Senior Concept Artist Robert Sevilla, Senior Character Artist Jairo Sanchez, and Senior Animator Corey Peagler walked us through the creation and updating of various parts of Sanctuary, including monsters and class animations. Featuring the masterful art of our development team from across multiple entries in the Diablo series, an array of hand-crafted living Legendaries by Vulpin Props, and housing the elegantly terrifying Lilith herself (courtesy of Henchmen studios), taking a walk down this aisle is sure to leave a lasting impression. ![]() Our show space is a little different this year, and we’ve set up the Dark Gallery to embody all things grim, dark, and Diablo. If you need to catch up on Day 2’s activities, we’ve got you covered. BlizzCon 2019 is officially a wrap! This year has been incredible for the Diablo development teams as well as our amazing community.
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